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Dungeon Hazards
Dungeon hazards increase the difficulty of dungeon raids. They also increase your rewards!

Hazard Warnings
At most three hazards will modify a dungeon raid. Each hazard increases XP and gold.
Dungeon hazards and their bonuses are not kept across saved dungeons, to maximize your gains: choose from the latest dungeons raids on the mission map table.

Hazard Identification




Axes Only
Bows Only
Daggers Only
Random Weapons

Fireball Staffs Only

150% Damage

Swords and Shields Only

200% Damage

No Revive

Mini Boss Battle

Death Spawns

Boss Battle

Creature Swarms

Lost Soul Swarms

Wasp Swarms

Blob Swarms

Spider Swarms

No Potions

Half-Power Potions

Default Hazards

No extra hazards enabled
No Hazard
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