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Dungeon hazards increase the difficulty of dungeon raids. They also increase your rewards!

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Hazard Warnings

At most three hazards will modify a dungeon raid. Each hazard increases XP and gold.

Dungeon hazards and their bonuses are not kept across saved dungeons, to maximize your gains: choose from the latest dungeons raids on the mission map table.

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Hazard Identification
Axes only hazard icon

Axes Only

Bows Only

Daggers Only

Random Weapons

Fireball Staffs Only

150% Damage

Swords and Shields Only

200% Damage

No Revive

Mini Boss Battle

Death Spawns

Boss Battle

Creature Swarms

Lost Soul Swarms

Wasp Swarms

Blob Swarms

Spider Swarms

No Potions

Half-Power Potions

Default Hazards

No additional hazards

No extra hazards enabled

No Hazard

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